Turn // Burn (DGM-134) - Dragon's Maze Foil
Turn // Burn (DGM-134) - Dragon's Maze Foil
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NOT LEGAL
Standard
NOT LEGAL
Future
NOT LEGAL
Historic
NOT LEGAL
Timeless
NOT LEGAL
Gladiator
LEGAL
Pioneer
NOT LEGAL
Explorer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
NOT LEGAL
Standardbrawl
NOT LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
Turn
Target creature loses all abilities and becomes a 0/1 red Weird until end of turn.
/
Burn
Burn deals 2 damage to target creature or player.
Fuse (You may cast one or both halves of this card from your hand.)
Target creature loses all abilities and becomes a 0/1 red Weird until end of turn.
/
Burn
Burn deals 2 damage to target creature or player.
Fuse (You may cast one or both halves of this card from your hand.)
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
Burn deals 2 damage to any target.
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)