Shield Mare (J25-253) - Foundations Jumpstart
Shield Mare (J25-253) - Foundations Jumpstart
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NOT LEGAL
Standard
NOT LEGAL
Future
LEGAL
Historic
LEGAL
Timeless
LEGAL
Gladiator
LEGAL
Pioneer
LEGAL
Explorer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
NOT LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
NOT LEGAL
Standardbrawl
LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
Shield Mare can't be blocked by red creatures.
Whenever Shield Mare enters or becomes the target of a spell or ability an opponent controls, you gain 3 life.
Whenever Shield Mare enters or becomes the target of a spell or ability an opponent controls, you gain 3 life.