Prowl, Stoic Strategist // Prowl, Pursuit Vehicle (BOT-016) - Transformers: (convertdfc, shatteredglass) (Borderless) Foil
Prowl, Stoic Strategist // Prowl, Pursuit Vehicle (BOT-016) - Transformers: (convertdfc, shatteredglass) (Borderless) Foil
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NOT LEGAL
Standard
NOT LEGAL
Future
NOT LEGAL
Historic
NOT LEGAL
Timeless
NOT LEGAL
Gladiator
NOT LEGAL
Pioneer
NOT LEGAL
Explorer
NOT LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
NOT LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
NOT LEGAL
Standardbrawl
NOT LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
More Than Meets the Eye 2W (You may cast this card converted for 2W.)
Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it.
Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl.
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Prowl, Pursuit Vehicle
Living metal (As long as it's your turn, this Vehicle is also a creature.)
Whenever another creature or Vehicle enters the battlefield under your control, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl.
Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it.
Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl.
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Prowl, Pursuit Vehicle
Living metal (As long as it's your turn, this Vehicle is also a creature.)
Whenever another creature or Vehicle enters the battlefield under your control, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl.
More Than Meets the Eye (You may cast this card converted for .)
Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it.
Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl.
Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it.
Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl.
Living metal (During your turn, this Vehicle is also a creature.)
Whenever another creature or Vehicle you control enters, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl.
Whenever another creature or Vehicle you control enters, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl.