Malevolent Hermit // Benevolent Geist (MID-061) - Innistrad: Midnight Hunt: (Double Faced Transform)
Malevolent Hermit // Benevolent Geist (MID-061) - Innistrad: Midnight Hunt: (Double Faced Transform)
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NOT LEGAL
Standard
NOT LEGAL
Future
LEGAL
Historic
LEGAL
Timeless
LEGAL
Gladiator
LEGAL
Pioneer
LEGAL
Explorer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
NOT LEGAL
Standardbrawl
LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
Malevolent Hermit
Creature — Human Wizard
U, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays 3.
Disturb 2U (You may cast this card from your graveyard transformed for its disturb cost.)
Benevolent Geist
Creature — Spirit Wizard
Flying
Noncreature spells you control can't be countered.
If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
2/2
Creature — Human Wizard
U, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays 3.
Disturb 2U (You may cast this card from your graveyard transformed for its disturb cost.)
Benevolent Geist
Creature — Spirit Wizard
Flying
Noncreature spells you control can't be countered.
If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
2/2
, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays .
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Flying
Noncreature spells you control can't be countered.
If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
Noncreature spells you control can't be countered.
If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.