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Invasion of Pyrulea (MOM-240) - March of the Machine
Invasion of Pyrulea (MOM-240) - March of the Machine
(March of the Machine)
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LEGAL
Standard
NOT LEGAL
Future
LEGAL
Historic
LEGAL
Timeless
LEGAL
Gladiator
LEGAL
Pioneer
LEGAL
Explorer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
NOT LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
LEGAL
Standardbrawl
LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Pyrulea enters the battlefield, scry 3, then reveal the top card of your library. If it's a land or double-faced card, draw a card.
Defense: 4
//
Gargantuan Slabhorn
Trample, ward 2
Other transformed permanents you control have trample and ward 2.
When Invasion of Pyrulea enters the battlefield, scry 3, then reveal the top card of your library. If it's a land or double-faced card, draw a card.
Defense: 4
//
Gargantuan Slabhorn
Trample, ward 2
Other transformed permanents you control have trample and ward 2.
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, scry 3, then reveal the top card of your library. If it's a land or double-faced card, draw a card.
When this Siege enters, scry 3, then reveal the top card of your library. If it's a land or double-faced card, draw a card.
Trample, ward 
Other transformed permanents you control have trample and ward
.
Other transformed permanents you control have trample and ward
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