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Invasion of Muraganda (MOM-192) - March of the Machine
Invasion of Muraganda (MOM-192) - March of the Machine
(March of the Machine)
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LEGAL
Standard
NOT LEGAL
Future
LEGAL
Historic
LEGAL
Timeless
LEGAL
Gladiator
LEGAL
Pioneer
LEGAL
Explorer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
NOT LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
LEGAL
Standardbrawl
LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Muraganda enters the battlefield, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.
//
Primordial Plasm
At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn.
When Invasion of Muraganda enters the battlefield, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.
//
Primordial Plasm
At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn.
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.
When this Siege enters, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.
At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn.
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