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Invasion of Innistrad (MOM-115) - March of the Machine
Invasion of Innistrad (MOM-115) - March of the Machine
(March of the Machine)
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NOT LEGAL
Standard
NOT LEGAL
Future
LEGAL
Historic
LEGAL
Timeless
LEGAL
Gladiator
LEGAL
Pioneer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
NOT LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
NOT LEGAL
Standardbrawl
LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
Flash
When Invasion of Innistrad enters the battlefield, target creature an opponent controls gets -13/-13 until end of turn.
//
Deluge of the Dead
When Deluge of the Dead enters the battlefield, create two 2/2 black Zombie creature tokens.
2B: Exile target card from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token.
Flash
When Invasion of Innistrad enters the battlefield, target creature an opponent controls gets -13/-13 until end of turn.
//
Deluge of the Dead
When Deluge of the Dead enters the battlefield, create two 2/2 black Zombie creature tokens.
2B: Exile target card from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token.
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
Flash
When this Siege enters, target creature an opponent controls gets -13/-13 until end of turn.
Flash
When this Siege enters, target creature an opponent controls gets -13/-13 until end of turn.
When this enchantment enters, create two 2/2 black Zombie creature tokens.

: Exile target card from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token.
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