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Cunning Bandit // Azamuki, Treachery Incarnate (BOK-099) - Betrayers of Kamigawa
Cunning Bandit // Azamuki, Treachery Incarnate (BOK-099) - Betrayers of Kamigawa
Betrayers of Kamigawa
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NOT LEGAL
Standard
NOT LEGAL
Future
NOT LEGAL
Historic
NOT LEGAL
Timeless
NOT LEGAL
Gladiator
NOT LEGAL
Pioneer
NOT LEGAL
Explorer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
NOT LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
NOT LEGAL
Standardbrawl
NOT LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
LEGAL
Predh
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit.
At end of turn, if there are two or more ki counters on Cunning Bandit, you may flip it.
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Azamuki, Treachery Incarnate
Legendary Creature — Spirit
5/2
Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.
At end of turn, if there are two or more ki counters on Cunning Bandit, you may flip it.
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Azamuki, Treachery Incarnate
Legendary Creature — Spirit
5/2
Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit.
At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it.
At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it.
Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.
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