Commit // Memory (NCC-216) - New Capenna Commander
Commit // Memory (NCC-216) - New Capenna Commander
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NOT LEGAL
Standard
NOT LEGAL
Future
LEGAL
Historic
LEGAL
Timeless
LEGAL
Gladiator
LEGAL
Pioneer
LEGAL
Explorer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
NOT LEGAL
Standardbrawl
LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
Commit
3U — Instant
Put target spell or nonland permanent into its owner's library second from the top.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Memory
4UU — Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards.
3U — Instant
Put target spell or nonland permanent into its owner's library second from the top.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Memory
4UU — Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards.
Put target spell or nonland permanent into its owner's library second from the top.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Each player shuffles their hand and graveyard into their library, then draws seven cards.