Champions of Archery // Join the Group (HTR19-004) - 2019 Heroes of the Realm
Champions of Archery // Join the Group (HTR19-004) - 2019 Heroes of the Realm
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NOT LEGAL
Standard
NOT LEGAL
Future
NOT LEGAL
Historic
NOT LEGAL
Gladiator
NOT LEGAL
Pioneer
NOT LEGAL
Explorer
NOT LEGAL
Modern
NOT LEGAL
Legacy
NOT LEGAL
Pauper
NOT LEGAL
Vintage
NOT LEGAL
Penny
NOT LEGAL
Commander
NOT LEGAL
Brawl
NOT LEGAL
Historic Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
NOT LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
Champions of Archery:
Reach
Commanders you control get +X/+0, where X is the number of commanders you control.
Join the Group:
2R
Sorcery — Adventure
You may put a legendary creature from your hand into the command zone. It's also your commander.
This card features a Heroes of the Realm card back and is Not Tournament Legal.
Reach
Commanders you control get +X/+0, where X is the number of commanders you control.
Join the Group:
2R
Sorcery — Adventure
You may put a legendary creature from your hand into the command zone. It's also your commander.
This card features a Heroes of the Realm card back and is Not Tournament Legal.
Reach
Commanders you control get +X/+0, where X is the number of Commanders you control.
Commanders you control get +X/+0, where X is the number of Commanders you control.
You may put a legendary creature card from your hand into the command zone. It's also your commander.