Burly Breaker // Dire-Strain Demolisher (MID-174) - Innistrad: Midnight Hunt: (Double Faced Transform)
Burly Breaker // Dire-Strain Demolisher (MID-174) - Innistrad: Midnight Hunt: (Double Faced Transform)
Regular price
$0.25 CAD
Regular price
Sale price
$0.25 CAD
Unit price
/
per
NOT LEGAL
Standard
NOT LEGAL
Future
LEGAL
Historic
LEGAL
Timeless
LEGAL
Gladiator
LEGAL
Pioneer
LEGAL
Explorer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
NOT LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
NOT LEGAL
Standardbrawl
LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
Burly Breaker
Creature — Human Werewolf
Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Dire-Strain Demolisher
Creature — Werewolf
Ward 3 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
8/7
Creature — Human Werewolf
Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Dire-Strain Demolisher
Creature — Werewolf
Ward 3 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
8/7
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)